For various commanders, Shock Troops are available - one of the best short range anti-personnel units, Guards Rifle Infantry and Guards Airborne Troops are strong at long range, but also can be improved for specialization for different tasks. Infantry (perfect) Conscript Infantry Squad and Penal Battalion are numerous, versatile units that are effective at varying ranges.The T-70 is effective in reconnaissance on large maps, especially on 3rd veterancy. Conscript Infantry Squad and Combat Engineer Squad are capable of planting Trip Wire Flares after their first veterancy. Reconnaissance ( perfect ) The PM-41 82mm Mortar Squad is capable of launching a Flare that reveals an area the sniper can do the same after the first veterancy.Some commanders make it possible to heal infantry in the field with Commissar Command Squad, the Field Camp and the Airborne Rally Point. M5 half-track can heal infantry and it's located inside. Medicine (so-so) At the beginning the only way is to improve the Regimental Field Headquarters and retreat to the base.The Conscript Infantry Squad are laying down oblong sandbags that provide effective cover. Defense (so-so) Combat Engineer Squad can effectively mine territory with a variety of mines and explosive charges capable of destroying entire squads.
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